Commit 73821d7b by BellCodeEditor

auto save

parent 29836b16
Showing with 80 additions and 31 deletions
import pygame import pygame
import os
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo图
basic_font = pygame.font.Font('neuropol.ttf',14) basic_font = pygame.font.Font('neuropol.ttf', 14) # 字体
# 载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
music_list = [] music_list = []
path = "D:\\text" path="D:\\text"
fil = os.listdir(path) filelist = os.listdir(path)
for i in fil: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg" or i[-4:] == ".mp3": if i[-4:] == ".wav" or i[-4:] == ".ogg" or i[-4:] == ".mp3":
music_list.append(i) music_list.append(i)
num = -1 num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 音乐播放器音量
click = 0 # 初始点击次数
play_button = stop_img
angle = 0 angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -43,39 +44,86 @@ while True: ...@@ -43,39 +44,86 @@ while True:
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: if event.button == 1: # 左击
x,y = event.pos x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: if x > 270 and x < 370 and y > 350 and y < 450:
# 次数增加
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
play_button = stop_img
else: else:
play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
play_button = play_img
if pygame.mixer.music.get_busy() == False: if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: # 音乐是否正在播放
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list)-1:
num = 0 num = 0
print(num) pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.play() # 播放音乐
pygame.mixer.music.play() # 歌曲的时间
new_logo = pygame.transform.rotate(logo_img,angle) music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
newRect = new_logo.get_rect(center=(320,200)) music_length = music1.get_length()
pos = (newRect[0],newRect[1]) music_length = int(music_length)
angle += 1
# 歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60 # 分
play_s = play_time % 60 # 秒
if play_s < 10:
play_s = "0"+str(play_s)
info = str(play_m) + ":" + str(play_s)
# 歌曲的时间长度
music_m = music_length//60
music_s = music_length%60
if music_s < 10:
music_s = "0"+str(music_s)
info2 = str(music_m)+":"+str(music_s)
# 旋转后的唱盘图片
new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320, 200))
pos = (newRect[0], newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
#screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 绘制时间进度
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
scoreSurf2 = basic_font.render("/" + info2, True, (0, 0, 0))
screen.blit(scoreSurf2, (170,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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