Commit 493f31dd by BellCodeEditor

save project

parent 6f335342
Showing with 15 additions and 24 deletions
......@@ -2,7 +2,7 @@ import pygame
from pygame import locals
import os
pygame.init()
pygame.init()
screen = pygame.display.set_mode((640, 480))
......@@ -21,7 +21,7 @@ for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume)
pygame.mixer.music.set_volume(volume)
click = 0
play_button = stop_img
angle = 0
......@@ -29,7 +29,7 @@ while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
......@@ -43,7 +43,7 @@ while True:
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
if event.button == 1:
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
......@@ -53,7 +53,7 @@ while True:
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400:
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(music_list) - 1:
num = 0
......@@ -65,7 +65,7 @@ while True:
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400:
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list) - 1
......@@ -83,24 +83,14 @@ while True:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320, 200))
pos = (newRect[0], newRect[1])
new_logo = pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
if pygame.mixer.music.play():
angle += 1
s = pygame.mixer.music.get_pos()
s2 = int(s/1000)
minit = s2//60
s3 = s2 % 60
end = str(minit)+":"+str(s3)
type1 = pygame.font.Font("neuropol.ttf", 14)
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
text = type1.render(end,True, (255,255,255))
screen.blit(text, (120,440))
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
pygame.display.update()
\ No newline at end of file
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