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Commit
493f31dd
authored
2 years ago
by
BellCodeEditor
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parent
6f335342
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with
15 additions
and
24 deletions
my_music.py
my_music.py
View file @
493f31dd
...
@@ -2,7 +2,7 @@ import pygame
...
@@ -2,7 +2,7 @@ import pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
import
os
pygame
.
init
()
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
...
@@ -21,7 +21,7 @@ for i in filelist:
...
@@ -21,7 +21,7 @@ for i in filelist:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
music_list
.
append
(
i
)
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
click
=
0
click
=
0
play_button
=
stop_img
play_button
=
stop_img
angle
=
0
angle
=
0
...
@@ -29,7 +29,7 @@ while True:
...
@@ -29,7 +29,7 @@ while True:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_w
:
if
event
.
key
==
locals
.
K_w
:
volume
+=
0.1
volume
+=
0.1
...
@@ -43,7 +43,7 @@ while True:
...
@@ -43,7 +43,7 @@ while True:
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
click
+=
1
...
@@ -53,7 +53,7 @@ while True:
...
@@ -53,7 +53,7 @@ while True:
else
:
else
:
play_button
=
play_img
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
...
@@ -65,7 +65,7 @@ while True:
...
@@ -65,7 +65,7 @@ while True:
else
:
else
:
click
+=
1
click
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
num
-=
1
if
num
<
0
:
if
num
<
0
:
num
=
len
(
music_list
)
-
1
num
=
len
(
music_list
)
-
1
...
@@ -83,24 +83,14 @@ while True:
...
@@ -83,24 +83,14 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
pygame
.
mixer
.
music
.
play
():
if
pygame
.
mixer
.
music
.
play
():
angle
+=
1
angle
+=
1
s
=
pygame
.
mixer
.
music
.
get_pos
()
screen
.
blit
(
bg_img
,
(
0
,
0
))
s2
=
int
(
s
/
1000
)
screen
.
blit
(
play_button
,
(
270
,
330
))
minit
=
s2
//
60
screen
.
blit
(
logo_img
,
(
170
,
60
))
s3
=
s2
%
60
screen
.
blit
(
last_img
,
(
120
,
350
))
end
=
str
(
minit
)
+
":"
+
str
(
s3
)
screen
.
blit
(
next_img
,
(
420
,
350
))
type1
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
14
)
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
logo_img
,
(
170
,
60
))
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
text
=
type1
.
render
(
end
,
True
,
(
255
,
255
,
255
))
screen
.
blit
(
text
,
(
120
,
440
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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