Commit 4666b662 by BellCodeEditor

save project

parent 82271a97
Showing with 28 additions and 4 deletions
...@@ -15,6 +15,7 @@ logo_img = pygame.image.load('logo.png') # 下一曲按钮 ...@@ -15,6 +15,7 @@ logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14) basic_font = pygame.font.Font('neuropol.ttf',14)
angle=0 angle=0
music_list = [] music_list = []
music_length = 0
path = "C:\\Users\\王利洲\\Desktop\\test" path = "C:\\Users\\王利洲\\Desktop\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
for i in filelist: for i in filelist:
...@@ -68,7 +69,9 @@ while True: ...@@ -68,7 +69,9 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
music1 = pygame.mixer.Sound(path + "//" + music_list[num])
music_length = music1.get_length()
music_length =int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
...@@ -80,14 +83,31 @@ while True: ...@@ -80,14 +83,31 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
music1 = pygame.mixer.Sound(path + "//" + music_list[num])
music_length = music1.get_length()
music_length =int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() #播放音乐 pygame.mixer.music.play() #播放音乐
music1 = pygame.mixer.Sound(path + "//" + music_list[num])
music_length = music1.get_length()
music_length =int(music_length)
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time%60
if play_s < 10:
play_s = "0"+str(play_s)
info =str(play_m) + ":" + str(play_s)
music_m = music_length//60
music_s = music_length%60
if music_s < 10:
music_s = "0"+str(music_s)
info2 =str(music_m) + ":" + str(music_s)
# 旋转后的唱盘图片 # 旋转后的唱盘图片
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320,200)) newRect = new_logo.get_rect(center=(320,200))
...@@ -102,7 +122,10 @@ while True: ...@@ -102,7 +122,10 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
#绘制时间进度 #绘制时间进度
scoreSurf = basic_font.render(info, True, (255,255,255)): scoreSurf = basic_font.render(info, True, (255,255,255))
screen.blit(scoreSurf ,(120,440)) screen.blit(scoreSurf ,(120,440))
scoreSurf2 = basic_font.render( "/"+ info2, True, (0,0,0))
screen.blit(scoreSurf2 ,(170,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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