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Commit
1771fb2d
authored
Mar 05, 2023
by
BellCodeEditor
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parent
31ef1c8c
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94 deletions
fvrbgr.py
my_music.py
fvrbgr.py
View file @
1771fb2d
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
import
os
pygame
.
init
()
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo图
basic_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
basic_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
# 字体
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
Thinkbook
\\
Desktop
\\
song
\\
"
path
=
"C:
\\
Users
\\
Thinkbook
\\
Desktop
\\
song
\\
"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
for
i
in
filelist
:
for
i
in
filelist
:
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
music_list
.
append
(
i
)
music_list
.
append
(
i
)
num
=
-
1
num
=
-
1
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 音乐播放器音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
click
=
0
# 初始点击次数
click
=
0
play_button
=
stop_img
play_button
=
stop_img
angle
=
0
angle
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
volume
+=
0.1
...
@@ -44,9 +37,8 @@ while True:
...
@@ -44,9 +37,8 @@ while True:
if
volume
<
0
:
if
volume
<
0
:
volume
=
0
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
# 左击
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
click
+=
1
...
@@ -56,7 +48,7 @@ while True:
...
@@ -56,7 +48,7 @@ while True:
else
:
else
:
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
play_button
=
play_img
play_button
=
play_img
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
#上一曲
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
num
-=
1
if
num
<
0
:
if
num
<
0
:
num
=
len
(
music_list
)
-
1
num
=
len
(
music_list
)
-
1
...
@@ -64,8 +56,10 @@ while True:
...
@@ -64,8 +56,10 @@ while True:
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
click
=
0
click
=
0
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
#下一曲
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
...
@@ -73,39 +67,42 @@ while True:
...
@@ -73,39 +67,42 @@ while True:
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
click
=
0
click
=
0
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
# 音乐是否正在播放
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 播放音乐
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
# 歌曲播放进度时间
music_length
=
int
(
music_length
)
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_m
=
play_time
//
60
# 分
play_s
=
play_time
%
60
play_s
=
play_time
%
60
# 秒
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
music_m
=
music_length
//
60
music_s
=
music_length
%
60
# 旋转后的唱盘图片
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
if
play_button
==
stop_img
:
angle
+=
1
angle
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_logo
,
pos
)
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 绘制时间进度
scoreSurf
=
basic_font
.
render
(
info
,
True
,
(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
info
,
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
120
,
440
))
screen
.
blit
(
scoreSurf
,
(
120
,
440
))
scoreSurf2
=
basic_font
.
render
(
"/"
+
info2
,
True
,
(
0
,
0
,
0
))
# 刷新画面
screen
.
blit
(
scoreSurf2
,
(
170
,
440
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
my_music.py
View file @
1771fb2d
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
import
os
pygame
.
init
()
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 载入图片、资源
play_img
=
pygame
.
image
.
load
(
'play.png'
)
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
basic_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
music_list
=
[]
path
=
"C:
\\
Users
\\
Thinkbook
\\
Desktop
\\
song
\\
"
path
=
"C:
\\
Users
\\
Thinkbook
\\
Desktop
\\
song
\\
"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
music_list
=
[]
for
i
in
filelist
:
for
i
in
filelist
:
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
music_list
.
append
(
i
)
music_list
.
append
(
i
)
num
=
-
1
num
=
-
1
angle
=
0
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
click
=
0
click
=
0
play_button
=
stop_img
play_button
=
stop_img
angle
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
volume
+=
0.1
...
@@ -45,59 +37,72 @@ while True:
...
@@ -45,59 +37,72 @@ while True:
if
volume
<
0
:
if
volume
<
0
:
volume
=
0
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
# 左击
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
x
,
y
=
event
.
pos
# print(event.pos)
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 播放按钮
click
+=
1
click
+=
1
if
click
%
2
==
0
:
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
pygame
.
mixer
.
music
.
unpause
()
play_button
=
stop_img
else
:
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
450
:
play_button
=
play_img
pygame
.
mixer
.
music
.
stop
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
450
:
num
-=
1
num
-=
1
if
num
<
0
:
if
num
<
0
:
num
=
len
(
music_list
)
-
1
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
click
=
0
click
+=
2
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
else
:
music_length
=
music1
.
get_length
()
click
+=
1
music_length
=
int
(
music_length
)
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片)
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_s
=
play_time
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
music_m
=
music_length
//
60
music_s
=
music_length
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
# 校正旋转图片的中心点
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
# print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小
pos
=
(
newRect
[
0
],
newRect
[
1
])
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
if
play_button
==
stop_img
:
angle
+=
1
angle
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
# screen.blit(new_logo, (170, 60))
screen
.
blit
(
new_logo
,
pos
)
screen
.
blit
(
new_logo
,
pos
)
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
pygame
.
display
.
update
()
scoreSurf
=
basic_font
.
render
(
info
,
True
,
(
255
,
255
,
255
))
FPS
.
tick
(
60
)
screen
.
blit
(
scoreSurf
,
(
120
,
440
))
\ No newline at end of file
scoreSurf2
=
basic_font
.
render
(
"/"
+
info2
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
scoreSurf2
,
(
170
,
440
))
pygame
.
display
.
update
()
\ No newline at end of file
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