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  • pygame_lesson6_diy3
  • my_music.py
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  • BellCodeEditor's avatar
    save project · b555e9d2
    BellCodeEditor committed 3 years ago
    b555e9d2
my_music.py 4.76 KB
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import pygame
from pygame import locals
import os

pygame.init()   # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 中间logo图
basic_font = pygame.font.Font('neuropol.ttf', 14)  # 字体

music_list = []
path = "C:\\Users\\Lenovo\\Desktop\\test"
filelist = os.listdir(path)
for i in filelist:
    if i[-4:] == ".ogg" or i[-4:] == ".wav":
        music_list.append(i)

num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume)  # 音乐播放器音量
click = 0   # 初始点击次数
play_button = stop_img
angle = 0

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        # 按键,控制声音大小
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_UP:
                volume += 0.1
                if volume > 1:
                    volume = 1
                pygame.mixer.music.set_volume(volume)
            if event.key == locals.K_DOWN:
                volume -= 0.1
                if volume < 0:
                    volume = 0
                pygame.mixer.music.set_volume(volume)
        
        if event.type == locals.MOUSEBUTTONDOWN:
            if event.button == 1:  # 左击
                x, y = event.pos
                if x > 270 and x < 370 and y > 350 and y < 450:
                    click += 1
                    if click % 2 == 0:
                        pygame.mixer.music.unpause()
                        play_button = stop_img
                    else:
                        pygame.mixer.music.pause()
                        play_button = play_img
                if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
                    num -= 1
                    if num < 0:
                        num = len(music_list) - 1
                    pygame.mixer.music.load(path +"\\" +music_list[num])
                    pygame.mixer.music.play()
                    play_button = stop_img
                    click = 0
                    # 歌曲的时间
                    music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
                    music_length = music1.get_length()
                    music_length = int(music_length)
                if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
                    num += 1
                    if num > len(music_list)-1:
                        num = 0
                    pygame.mixer.music.load(path +"\\" +music_list[num])
                    pygame.mixer.music.play()
                    play_button = stop_img
                    click = 0    
                    # 歌曲的时间
                    music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
                    music_length = music1.get_length()
                    music_length = int(music_length)         
    if pygame.mixer.music.get_busy() == False:      # 音乐是否正在播放
        num += 1
        if num > len(music_list)-1:
            num = 0
        pygame.mixer.music.load(path + "\\"+music_list[num])
        pygame.mixer.music.play()   # 播放音乐
        # 歌曲的时间
        music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
        music_length = music1.get_length()
        music_length = int(music_length)

    # 歌曲播放进度时间
    play_time = pygame.mixer.music.get_pos()
    play_time = int(play_time/1000)
    
    play_m = play_time//60      # 分
    play_s = play_time % 60     # 秒
    if play_s < 10:
        play_s = "0"+str(play_s)
    info = str(play_m) + ":" + str(play_s)

    # 歌曲的时间长度
    music_m = music_length//60
    music_s = music_length%60
    if music_s < 10:
        music_s = "0"+str(music_s)
    info2 = str(music_m)+":"+str(music_s)

    # 旋转后的唱盘图片
    new_logo = pygame.transform.rotate(logo_img, angle)
    newRect = new_logo.get_rect(center=(320, 200))
    pos = (newRect[0], newRect[1])
    if play_button == stop_img:
        angle += 1
    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(play_button, (270, 330))   # 暂停按钮
    screen.blit(new_logo, pos)    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲
    # 绘制时间进度
    scoreSurf = basic_font.render(info, True, (255, 255, 255))
    screen.blit(scoreSurf, (120,440))
    scoreSurf2 = basic_font.render("/" + info2, True, (0, 0, 0))
    screen.blit(scoreSurf2, (170,440))
    # 刷新画面
    pygame.display.update()