Commit ff73450b by BellCodeEditor

save project

parent 39383ac8
Showing with 18 additions and 6 deletions
...@@ -12,8 +12,8 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,8 +12,8 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
fo=pygame.font.Font('neuropol.ttf',14)
music_list = [] music_list=[]
path = "C:\\Users\\EDZ\\Desktop\\新建文件夹 (2)" path = "C:\\Users\\EDZ\\Desktop\\新建文件夹 (2)"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
...@@ -24,9 +24,16 @@ volume = 0.2 ...@@ -24,9 +24,16 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
fps=pygame.time.Clock() fps=pygame.
fps.tick() b=0#fps.tick(60)
while True: while True:
time=pygame.mixer.music.get_pos()/1000
time_m=int(time//60)
time_s=int(time%60)
if time_s>=10:
tms=str(time_m)+':'+str(time_s)
else:
tms=str(time_m)+':0'+str(time_s)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
...@@ -84,16 +91,20 @@ while True: ...@@ -84,16 +91,20 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
b=0
n=pygame.transform.rotate(logo_img,b) n=pygame.transform.rotate(logo_img,b)
nr=n.get_rect(center=(320,200)) nr=n.get_rect(center=(320,200))
if play_button==stop_img: if play_button==stop_img:
b+=1 b+=1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (nr[0], nr[1])) # 中间logo图 screen.blit(n, (nr[0], nr[1])) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
ts=fo.render(tms,True,(255,255,255))
print(tms)
screen.blit(ts,(120,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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