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Commit
ff73450b
authored
Sep 25, 2021
by
BellCodeEditor
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parent
39383ac8
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1 changed file
with
18 additions
and
6 deletions
my_music.py
my_music.py
View file @
ff73450b
...
...
@@ -12,8 +12,8 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
music_list
=
[]
fo
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
music_list
=
[]
path
=
"C:
\\
Users
\\
EDZ
\\
Desktop
\\
新建文件夹 (2)"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
...
...
@@ -24,9 +24,16 @@ volume = 0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
fps
=
pygame
.
time
.
Clock
()
fps
.
tick
(
)
fps
=
pygame
.
b
=
0
#fps.tick(60
)
while
True
:
time
=
pygame
.
mixer
.
music
.
get_pos
()
/
1000
time_m
=
int
(
time
//
60
)
time_s
=
int
(
time
%
60
)
if
time_s
>=
10
:
tms
=
str
(
time_m
)
+
':'
+
str
(
time_s
)
else
:
tms
=
str
(
time_m
)
+
':0'
+
str
(
time_s
)
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
...
...
@@ -84,16 +91,20 @@ while True:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
b
=
0
n
=
pygame
.
transform
.
rotate
(
logo_img
,
b
)
nr
=
n
.
get_rect
(
center
=
(
320
,
200
))
if
play_button
==
stop_img
:
b
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
nr
[
0
],
nr
[
1
]))
# 中间logo图
screen
.
blit
(
n
,
(
nr
[
0
],
nr
[
1
]))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
ts
=
fo
.
render
(
tms
,
True
,(
255
,
255
,
255
))
print
(
tms
)
screen
.
blit
(
ts
,(
120
,
440
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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