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Commit de77d772 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 798030d3
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Showing with 6 additions and 4 deletions
  • my_music.py
my_music.py
View file @ de77d772
...@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
FPS=pygame.time.Clock()
music_list = [] music_list = []
path = "C:\\Users\\1111\\Desktop\\test" path = "C:\\Users\\1111\\Desktop\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
...@@ -87,7 +87,8 @@ while True: ...@@ -87,7 +87,8 @@ while True:
n=pygame.transform.rotate(logo_img,a) n=pygame.transform.rotate(logo_img,a)
c=n.get_rect(center=(320,190)) c=n.get_rect(center=(320,190))
p=(c[0],c[1]) p=(c[0],c[1])
a+=1 if play_button==stop_img:
a+=1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
...@@ -95,4 +96,5 @@ while True: ...@@ -95,4 +96,5 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPS.tick(60)
\ No newline at end of file
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