Commit d11ad229 by BellCodeEditor

save project

parent 9f007da4
Showing with 21 additions and 2 deletions
...@@ -53,6 +53,10 @@ while True: ...@@ -53,6 +53,10 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
#歌曲时间
music1=pygame.mixer.Sound(path+'\\'+music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
...@@ -76,6 +80,10 @@ while True: ...@@ -76,6 +80,10 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
#歌曲时间
music1=pygame.mixer.Sound(path+'\\'+music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
...@@ -84,13 +92,21 @@ while True: ...@@ -84,13 +92,21 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
#歌曲时间
music1=pygame.mixer.Sound(path+'\\'+music_list[num])
music_length=music1.get_length()
music_length=int(music_length)
#歌曲进度 #歌曲进度
play_time=pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000) play_time=int(play_time/1000)
play_m=play_time//60 play_m=play_time//60
play_s=play_time%60 play_s=play_time%60
info=str(play_m) +':'+str(play_s) info=str(play_m) +':'+str(play_s)
music_m=music_length//60
music_s=music_length%60
if music_s<10:
music_s='0'+str(music_s)
info2=str(music_m)+':'+str(music_s)
#旋转图片 #旋转图片
new_logo=pygame.transform.rotate(logo_img,angle) new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200)) newRect=new_logo.get_rect(center=(320,200))
...@@ -100,11 +116,13 @@ while True: ...@@ -100,11 +116,13 @@ while True:
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图 screen.blit(new_logo, (170,60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲\ screen.blit(next_img, (420, 350)) # 下一曲\
#绘制歌曲进度 #绘制歌曲进度
scoreSurf=basic_font.render(info,False,(255,255,255)) scoreSurf=basic_font.render(info,False,(255,255,255))
screen.blit(scoreSurf,(120,440)) screen.blit(scoreSurf,(120,440))
scoreSurf2=basic_font.render('/'+info2,False,(0,0,0))
screen.blit(scoreSurf2,(170,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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