Commit 8579852a by BellCodeEditor

auto save

parent ba7f74bb
Showing with 19 additions and 0 deletions
...@@ -65,6 +65,9 @@ while True: ...@@ -65,6 +65,9 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
music=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length=music.get_length()
music_length=int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
...@@ -77,6 +80,9 @@ while True: ...@@ -77,6 +80,9 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
music=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length=music.get_length()
music_length=int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
...@@ -84,12 +90,23 @@ while True: ...@@ -84,12 +90,23 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length=music.get_length()
music_length=int(music_length)
play_time=pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()
play_time=play_time//1000 play_time=play_time//1000
play_m=play_time//60 play_m=play_time//60
play_s=play_time%60 play_s=play_time%60
if play_s<10:
play_s="0"+str(play_s)
info=str(play_m)+":"+str(play_s) info=str(play_m)+":"+str(play_s)
test=my_font.render(info,True,(255,255,255)) test=my_font.render(info,True,(255,255,255))
music_m=music_length//60
music_s=music_length%60
if music_s<10:
music_s="0"+str(music_s)
info1=str(music_m)+":"+str(music_s)
test1=my_font.render("/"+info1,True,(0,0,0))
if play_button==stop_img: if play_button==stop_img:
new_logo=pygame.transform.rotate(logo_img,angle) new_logo=pygame.transform.rotate(logo_img,angle)
rect=new_logo.get_rect(center=(340,200)) rect=new_logo.get_rect(center=(340,200))
...@@ -102,5 +119,6 @@ while True: ...@@ -102,5 +119,6 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
screen.blit(test,(120,420)) screen.blit(test,(120,420))
screen.blit(test1,(180,420))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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