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Commit
63d5ba65
authored
3 years ago
by
BellCodeEditor
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parent
438d291a
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1 changed file
with
28 additions
and
12 deletions
my_music.py
my_music.py
View file @
63d5ba65
...
@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
display_fonts
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
student
\\
Desktop
\\
111"
path
=
"C:
\\
Users
\\
student
\\
Desktop
\\
111"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
...
@@ -62,10 +62,10 @@ while True:
...
@@ -62,10 +62,10 @@ while True:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
a
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
click
+=
2
music_length
=
a
.
get_length
()
else
:
music_length
=
int
(
music_length
)
click
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
num
-=
1
num
-=
1
...
@@ -75,17 +75,19 @@ while True:
...
@@ -75,17 +75,19 @@ while True:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
a
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
click
+=
2
music_length
=
a
.
get_length
()
else
:
music_length
=
int
(
music_length
)
click
+=
1
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
a
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
a
.
get_length
()
music_length
=
int
(
music_length
)
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_m
=
play_time
//
60
...
@@ -101,13 +103,26 @@ while True:
...
@@ -101,13 +103,26 @@ while True:
# 绘制画面
# 绘制画面
sj
=
pygame
.
mixer
.
music
.
get_pos
()
sj
=
int
(
sj
/
1000
)
sj_m
=
sj
//
60
sj_s
=
sj
%
60
if
sj_s
<
10
:
sj_s
=
"0"
+
str
(
sj_s
)
info
=
str
(
sj_m
)
+
":"
+
str
(
sj_s
)
music_m
=
music_length
//
60
music_s
=
music_length
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
p
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
scoreSurf
=
basic_font
.
render
(
info
,
Tur
e
,(
255
,
255
,
255
))
scoreSurf
=
display_fonts
.
render
(
info
,
Tru
e
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
music_content
=
display_fonts
.
render
(
"/"
+
p
,
True
,(
0
,
0
,
0
))
# 刷新画面
# 刷新画面
#scoreSurf=bafic_font.
screen
.
blit
(
music_content
,(
180
,
440
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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