Commit 5c22540d by BellCodeEditor

save project

parent f0a6dc44
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建一个窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((1000, 600))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font=pygame,font.Font("neuropol.ttf",14)
path = "C:\\Users\\6\\Desktop\\test"
filelist = os.listdir(path)
music_list = []
for i in filelist:
if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i)
num = -1
angle = 0
volume = 0.2 FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.mixer.music.set_volume(volume) # 初始播放音量 # 载入图片
click = 0 background = pygame.image.load('bg.png') # 背景
play_button = stop_img road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: wukong=hero[index]
if event.key == locals.K_UP: index+=1
volume += 0.1 if index>4:
if volume > 1: index=0
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1 # 将背景图画上去
if volume < 0: screen.blit(background, (0, 0))
volume = 0 screen.blit(road, (0, 500))
pygame.mixer.music.set_volume(volume) screen.blit(wukong, (150, 400))
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
# print(event.pos)
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 450:
pygame.mixer.music.stop()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 450:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
# +++++++++++++++++++++++++++++++++++++
# 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片)
new_logo = pygame.transform.rotate(logo_img, angle)
# 校正旋转图片的中心点
newRect = new_logo.get_rect(center=(320, 200))
# print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小
pos = (newRect[0], newRect[1])
if play_button==stop_img:
angle += 1
# +++++++++++++++++++++++++++++++++++++
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
# screen.blit(new_logo, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
play_time=pygame.mixer.music.getccc
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPS.tick(60)
\ No newline at end of file
road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
stone.png

11.3 KB

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