Commit 3aaf0ee9 by BellCodeEditor

save project

parent 07c78b01
Showing with 16 additions and 9 deletions
import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
......@@ -14,9 +13,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
text=pygame.font.Font("neuropol.ttf",50)
music_list = ["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"]
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
......@@ -38,7 +35,6 @@ while True:
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
......@@ -56,42 +52,53 @@ while True:
num = 0
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play()
music=pygame.mixer.Sound(music_list[num])
music_length=music.get_length()
music_length=str(int(music_length))
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play()
music=pygame.mixer.Sound(music_list[num])
music_length=music.get_length()
music_length=str(int(music_length))
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play()
music=pygame.mixer.Sound(music_list[num])
music_length=music.get_length()
music_length=str(int(music_length))
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_time_fen=play_time//60
play_time_miao=play_time%60
info=str(play_time_fen)+":"+str(play_time_miao)
if play_time_miao<10:
play_time_miao="0"+str(play_time_miao)
play_time_fen1=int(music_length)//60
play_time_miao2=int(music_length)%60
if play_time_miao2<10:
play_time_miao2="0"+str(play_time_miao2)
info=str(play_time_fen)+":"+str(play_time_miao)+"/"+str(play_time_fen1)+":"+str(play_time_miao2)
newLogo=pygame.transform.rotate(logo_img,angle)
newRcet=newLogo.get_rect(center=(320,200))
if click%2==0:
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(newLogo, newRcet) # 中间logo图
......
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