Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson6_diy2
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
357c3a4a
authored
Aug 24, 2023
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
50e1c97e
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
54 additions
and
17 deletions
my_music.py
wan.mp3
my_music.py
View file @
357c3a4a
...
...
@@ -12,15 +12,18 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
basic_font
=
pygame
.
image
.
load
(
"neuropol.ttf"
,
14
)
music_list
=
[]
path
=
"C:
\\
Users
\\
mk-001
\\
Desktop
\\
yyy"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
angle
=
0
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
click
=
0
...
...
@@ -29,22 +32,24 @@ play_button = stop_img
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_
w
:
if
event
.
key
==
locals
.
K_
UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_s
:
if
event
.
key
==
locals
.
K_DOMN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
if
event
.
button
==
1
:
#左击
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
...
...
@@ -54,49 +59,80 @@ while True:
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
#下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
#歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
]
)
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
#上一曲
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
#歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
]
)
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
#歌曲是否正在播放
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 播放歌曲
#歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
]
)
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
# 歌曲播放进度时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_s
=
play_time
%
60
play_m
=
play_time
//
60
#分
play_s
=
play_time
%
60
#秒
if
music_s
<
10
:
music_s
=
"0"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
#歌曲的时间长度
music_m
=
music_time
//
60
#分
music_s
=
music_time
%
60
#秒
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
# 旋转后的唱片图片
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
angle
+=
1
if
play_button
==
stop_img
:
angle
+=
1
#绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
new_logo
,
(
170
,
pos
)
)
screen
.
blit
(
new_logo
,
pos
)
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
#绘制时间长度
scoreSurf
=
basic_font
.
render
(
info
,
True
,(
123
,
29
,
239
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
scoreSurf2
=
basic_font
.
render
(
"/"
+
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
scoreSurf2
,(
170
,
440
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
wan.mp3
0 → 100644
View file @
357c3a4a
File added
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment