Commit 357c3a4a by BellCodeEditor

save project

parent 50e1c97e
Showing with 54 additions and 17 deletions
......@@ -12,15 +12,18 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font= pygame.image.load("neuropol.ttf",14)
music_list = []
path = "C:\\Users\\mk-001\\Desktop\\yyy"
filelist = os.listdir(path)
num = -1
angle=0
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume)
click = 0
......@@ -29,22 +32,24 @@ play_button = stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
if event.key == locals.K_DOMN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
if event.button == 1: #左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
......@@ -54,49 +59,80 @@ while True:
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400:
if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
#歌曲的时间
music1=pygame.mixer.Sound(path+"\\"+music_list[num] )
music_length=music1.get_length()
music_length=int (music_length)
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400:
if x > 120 and x < 220 and y > 350 and y < 400:#上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click=0
#歌曲的时间
music1=pygame.mixer.Sound(path+"\\"+music_list[num] )
music_length=music1.get_length()
music_length=int (music_length)
if click % 2 == 0:
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False:
if pygame.mixer.music.get_busy() == False:#歌曲是否正在播放
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
pygame.mixer.music.play()# 播放歌曲
#歌曲的时间
music1=pygame.mixer.Sound(path+"\\"+music_list[num] )
music_length=music1.get_length()
music_length=int (music_length)
# 歌曲播放进度时间
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
play_m=play_time//60 #分
play_s=play_time%60 #秒
if music_s <10:
music_s="0"+str(play_s)
info=str(play_m)+":"+str(play_s)
#歌曲的时间长度
music_m=music_time//60 #分
music_s=music_time%60 #秒
if music_s <10:
music_s="0"+str(music_s)
info2=str(music_m)+":"+str(music_s)
# 旋转后的唱片图片
new_logo = pygame.transform.rotate(logo_img, angle)
newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
angle += 1
if play_button==stop_img:
angle += 1
#绘制画面
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330))
screen.blit( new_logo, (170, pos))
screen.blit( new_logo,pos)
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
screen.blit(next_img, (420, 350))
#绘制时间长度
scoreSurf=basic_font.render(info,True,(123,29,239))
screen.blit(scoreSurf,(120,440))
scoreSurf2=basic_font.render("/"+info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
# 刷新画面
pygame.display.update()
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