Commit d5cae7df by BellCodeEditor

save project

parent bdb931da
Showing with 40 additions and 9 deletions
...@@ -12,11 +12,12 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,11 +12,12 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font=pygame.font.Font("neuropol.ttf",20)
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\Windows Pro\\Desktop\\歌曲"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
angle=0
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i) music_list.append(i)
...@@ -24,7 +25,7 @@ volume = 0.2 ...@@ -24,7 +25,7 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
jiao=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -57,21 +58,25 @@ while True: ...@@ -57,21 +58,25 @@ while True:
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
num = 0 num = 0
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_lenth=int(music1.get_length())
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
click += 1 click += 1
if x > 120 and x < 220 and y > 350 and y < 400: if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(filelist) - 1 num = len(filelist) - 1
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path + "\\" +music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_lenth=int(music1.get_length())
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
...@@ -81,14 +86,39 @@ while True: ...@@ -81,14 +86,39 @@ while True:
num += 1 num += 1
if num > len(filelist)-1: if num > len(filelist)-1:
num = 0 num = 0
pygame.mixer.music.load(path+music_list[num]) pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_lenth=int(music1.get_length())
newlogo=pygame.transform.rotate(logo_img,angle)
newrect=newlogo.get_rect(center=(320,200))
pos=(newrect[0],newrect[1])
if play_button==stop_img:
angle+=0.5
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
if play_s<10:
play_s="0"+str(play_s)
info=str(play_m)+" : "+str(play_s)
music_m=music_length//60
music_s=music_length%60
if musics<10:
play_s="0"+str(play_s)
info2=str(music_m)+" : "+str(play_s)
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(newlogo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf=my_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2=my_font.render('/'+info2,True,(0,0,0))
screen.blit(scoreSurf2,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment