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Commit
ccc7dd44
authored
Jan 11, 2021
by
BellCodeEditor
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parent
bdb931da
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1 changed file
with
58 additions
and
5 deletions
my_music.py
my_music.py
View file @
ccc7dd44
...
@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
bellcode
\\
Desktop
\\
test"
path
=
"C:
\\
Users
\\
tang
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
num
=
-
1
num
=
-
1
for
i
in
filelist
:
for
i
in
filelist
:
...
@@ -25,6 +26,8 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
...
@@ -25,6 +26,8 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click
=
0
click
=
0
play_button
=
stop_img
play_button
=
stop_img
angle
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -53,13 +56,18 @@ while True:
...
@@ -53,13 +56,18 @@ while True:
else
:
else
:
play_button
=
play_img
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
#加载音乐,创造一个声音对象
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
#获取音乐长度,以秒为单位
music_length
=
int
(
music1
.
get_length
())
if
click
%
2
==
0
:
if
click
%
2
==
0
:
click
+=
2
click
+=
2
else
:
else
:
...
@@ -69,9 +77,13 @@ while True:
...
@@ -69,9 +77,13 @@ while True:
num
-=
1
num
-=
1
if
num
<
0
:
if
num
<
0
:
num
=
len
(
filelist
)
-
1
num
=
len
(
filelist
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
#加载音乐,创造一个声音对象
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
#获取音乐长度,以秒为单位
music_length
=
int
(
music1
.
get_length
())
if
click
%
2
==
0
:
if
click
%
2
==
0
:
click
+=
2
click
+=
2
else
:
else
:
...
@@ -81,14 +93,54 @@ while True:
...
@@ -81,14 +93,54 @@ while True:
num
+=
1
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
if
num
>
len
(
filelist
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
#加载音乐,创造一个声音对象
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
#获取音乐长度,以秒为单位
music_length
=
int
(
music1
.
get_length
())
#歌曲播放进度时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
#展示秒数的换算
play_time
=
int
(
play_time
/
1000
)
#分
play_m
=
play_time
//
60
#秒
play_s
=
play_time
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
#总时长:
#分
music_m
=
music_length
//
60
#秒
music_s
=
music_length
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
#print(play_time)
#图片旋转
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
#返回一个元组:前两个数值代表左上角数值,后两个数值代表图片大小
new_rect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
#print(new_rect)
pos
=
(
new_rect
[
0
],
new_rect
[
1
])
if
play_button
==
stop_img
:
angle
+=
0.5
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
#歌曲进度的字体渲染
scoreSurf
=
my_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
#加载总时长的渲染
scoreSurf2
=
my_font
.
render
(
'/'
+
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
scoreSurf2
,(
180
,
440
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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