Commit ccc7dd44 by BellCodeEditor

auto save

parent bdb931da
Showing with 58 additions and 5 deletions
...@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font('neuropol.ttf',18)
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\tang\\Desktop\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -25,6 +26,8 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量 ...@@ -25,6 +26,8 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,13 +56,18 @@ while True: ...@@ -53,13 +56,18 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: if x > 420 and x < 520 and y > 350 and y < 400:
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
num = 0 num = 0
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path +"\\"+ music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
#加载音乐,创造一个声音对象
music1 = pygame.mixer.Sound(path +"\\"+ music_list[num])
#获取音乐长度,以秒为单位
music_length = int(music1.get_length())
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
...@@ -69,9 +77,13 @@ while True: ...@@ -69,9 +77,13 @@ while True:
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(filelist) - 1 num = len(filelist) - 1
pygame.mixer.music.load(path + music_list[num]) pygame.mixer.music.load(path +"\\"+ music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
#加载音乐,创造一个声音对象
music1 = pygame.mixer.Sound(path +"\\"+ music_list[num])
#获取音乐长度,以秒为单位
music_length = int(music1.get_length())
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
...@@ -81,14 +93,54 @@ while True: ...@@ -81,14 +93,54 @@ while True:
num += 1 num += 1
if num > len(filelist)-1: if num > len(filelist)-1:
num = 0 num = 0
pygame.mixer.music.load(path+music_list[num]) pygame.mixer.music.load(path +"\\"+ music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
#加载音乐,创造一个声音对象
music1 = pygame.mixer.Sound(path +"\\"+ music_list[num])
#获取音乐长度,以秒为单位
music_length = int(music1.get_length())
#歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
#展示秒数的换算
play_time = int(play_time/1000)
#分
play_m = play_time//60
#秒
play_s = play_time%60
if play_s<10:
play_s = "0"+str(play_s)
info = str(play_m)+":"+str(play_s)
#总时长:
#分
music_m = music_length//60
#秒
music_s = music_length%60
if music_s<10:
music_s = "0"+str(music_s)
info2 = str(music_m)+":"+str(music_s)
#print(play_time)
#图片旋转
new_logo = pygame.transform.rotate(logo_img,angle)
#返回一个元组:前两个数值代表左上角数值,后两个数值代表图片大小
new_rect = new_logo.get_rect(center = (320,200))
#print(new_rect)
pos = (new_rect[0],new_rect[1])
if play_button == stop_img:
angle+=0.5
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
#歌曲进度的字体渲染
scoreSurf = my_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
#加载总时长的渲染
scoreSurf2 = my_font.render('/'+info2,True,(0,0,0))
screen.blit(scoreSurf2,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment