Commit bff17b94 by BellCodeEditor

auto save

parent 130b0862
Showing with 66 additions and 14 deletions
File added
import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
......@@ -13,18 +13,13 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
filelist = os.listdir(path)
music_list = ["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg","aaa.mp3"]
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle = 0 #初始化
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -57,38 +52,75 @@ while True:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
music1 = pygame.mixer.Sound(music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
print(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load( music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
music1 = pygame.mixer.Sound(music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play()
music1 = pygame.mixer.Sound(music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
#歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60 #分
play_s = play_time%60 #秒
info = str(play_m) + ":" + str(play_s) #最终的歌曲时间
#歌曲总时长
music_m = music_length//60
music_s = music_length%60
if music_s < 10:
music_s = "0" + str(music_m)
info2 = str(music_m)+ ":" + str(music_s)
new_logo = pygame.transform.rotate(logo_img,angle)
#校正旋转图片的中心点
new_rect = new_logo.get_rect(center = (320,200))
pos = (new_rect[0],new_rect[1])
if play_button == stop_img:
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos ) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
#绘制时间进度
basic_font = pygame.font.Font("neuropol.ttf",14)
music_time = basic_font.render(info,True,(255,255,255))
screen.blit(music_time,(120,440))
music_time1 = basic_font.render("/" + info2,True,(0,0,0))
screen.blit(music_time1,(170,440))
# 刷新画面
pygame.display.update()
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list1 = [4,6,5,23,8,9,12,1]
def shell_sort_for(a_list):
'''希尔排序for版本'''
num = len(a_list)
gap = num // 2
# for k in range(gap, 0, gap//2):
while gap > 0:
for j in range(gap, num):
for i in range(j, 0, -gap):
if a_list[i] < a_list[i-gap]:
a_list[i-gap],a_list[i] = a_list[i],a_list[i-gap]
else:
break
gap //= 2
return a_list
if __name__ == '__main__':
a_list = [3,4,8,9,1,2]
print(shell_sort_for(a_list))
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