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Commit
bff17b94
authored
Oct 26, 2021
by
BellCodeEditor
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parent
130b0862
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3 changed files
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66 additions
and
14 deletions
aaa.mp3
my_music.py
vvv.py
aaa.mp3
0 → 100644
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bff17b94
File added
my_music.py
View file @
bff17b94
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
...
@@ -13,18 +13,13 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
...
@@ -13,18 +13,13 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
music_list
=
[]
music_list
=
[
"歌曲1.wav"
,
"歌曲2.wav"
,
"歌曲3.wav"
,
"歌曲4.ogg"
,
"aaa.mp3"
]
path
=
"C:
\\
Users
\\
bellcode
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
num
=
-
1
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
click
=
0
play_button
=
stop_img
play_button
=
stop_img
angle
=
0
#初始化
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -57,38 +52,75 @@ while True:
...
@@ -57,38 +52,75 @@ while True:
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
if
click
%
2
==
0
:
click
+=
2
click
+=
2
else
:
else
:
click
+=
1
click
+=
1
music1
=
pygame
.
mixer
.
Sound
(
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
print
(
music_length
)
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
num
-=
1
num
-=
1
if
num
<
0
:
if
num
<
0
:
num
=
len
(
music_list
)
-
1
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
if
click
%
2
==
0
:
click
+=
2
click
+=
2
else
:
else
:
click
+=
1
click
+=
1
music1
=
pygame
.
mixer
.
Sound
(
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
#歌曲播放进度时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
#分
play_s
=
play_time
%
60
#秒
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
#最终的歌曲时间
#歌曲总时长
music_m
=
music_length
//
60
music_s
=
music_length
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_m
)
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
#校正旋转图片的中心点
new_rect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
new_rect
[
0
],
new_rect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
#绘制时间进度
basic_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
14
)
music_time
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
music_time
,(
120
,
440
))
music_time1
=
basic_font
.
render
(
"/"
+
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
music_time1
,(
170
,
440
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
vvv.py
0 → 100644
View file @
bff17b94
list1
=
[
4
,
6
,
5
,
23
,
8
,
9
,
12
,
1
]
def
shell_sort_for
(
a_list
):
'''希尔排序for版本'''
num
=
len
(
a_list
)
gap
=
num
//
2
# for k in range(gap, 0, gap//2):
while
gap
>
0
:
for
j
in
range
(
gap
,
num
):
for
i
in
range
(
j
,
0
,
-
gap
):
if
a_list
[
i
]
<
a_list
[
i
-
gap
]:
a_list
[
i
-
gap
],
a_list
[
i
]
=
a_list
[
i
],
a_list
[
i
-
gap
]
else
:
break
gap
//=
2
return
a_list
if
__name__
==
'__main__'
:
a_list
=
[
3
,
4
,
8
,
9
,
1
,
2
]
print
(
shell_sort_for
(
a_list
))
\ No newline at end of file
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