Commit bf47a9d7 by BellCodeEditor

save project

parent 87966f8d
Showing with 27 additions and 25 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init()
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 bg_img = pygame.image.load('background.png')
bg_img = pygame.image.load('background.png') # 背景图 play_img = pygame.image.load('play.png')
play_img = pygame.image.load('play.png') # 播放按钮 stop_img = pygame.image.load('stop.png')
stop_img = pygame.image.load('stop.png') # 暂停按钮 last_img = pygame.image.load('last.png')
last_img = pygame.image.load('last.png') # 上一曲按钮 next_img = pygame.image.load('next.png')
next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png')
logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\Administrator\\Desktop\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
print(filelist)
num = -1 num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i) music_list.append(i)
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume)
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_w:
volume += 0.1 volume += 0.1
...@@ -41,7 +37,6 @@ while True: ...@@ -41,7 +37,6 @@ while True:
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击 if event.button == 1: # 左击
x, y = event.pos x, y = event.pos
...@@ -64,7 +59,6 @@ while True: ...@@ -64,7 +59,6 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
if num < 0: if num < 0:
...@@ -76,19 +70,26 @@ while True: ...@@ -76,19 +70,26 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
zhuanlogo=pygame.transform.rotate(logo_img,angle)
xy=zhuanlogo.get_rect(center=(320,200))
if play_button!=play_img:
logox,logoy=xy[0],xy[1]
angle+=1
else:
angle=0
logox,logoy=170,60
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(zhuanlogo,(logox,logoy))
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350))
# 刷新画面
pygame.display.update() pygame.display.update()
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