Commit ab71e632 by BellCodeEditor

save project

parent 34006c5c
Showing with 29 additions and 19 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -13,13 +15,15 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -13,13 +15,15 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = [] path = "C:\\Users\\zhaoy\\Desktop\\test"
path = "C:\\Users\\bellcode\\Desktop\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 music_list = []
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i) music_list.append(i)
num = -1
angle = 0
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
...@@ -31,12 +35,12 @@ while True: ...@@ -31,12 +35,12 @@ while True:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
...@@ -45,6 +49,7 @@ while True: ...@@ -45,6 +49,7 @@ while True:
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击 if event.button == 1: # 左击
x, y = event.pos x, y = event.pos
# print(event.pos)
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
...@@ -53,23 +58,19 @@ while True: ...@@ -53,23 +58,19 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 if x > 420 and x < 520 and y > 350 and y < 450:
num += 1 pygame.mixer.music.stop()
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
else: else:
click += 1 click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 450:
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
...@@ -81,14 +82,24 @@ while True: ...@@ -81,14 +82,24 @@ while True:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# +++++++++++++++++++++++++++++++++++++
# 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片)
new_logo = pygame.transform.rotate(logo_img, angle)
# 校正旋转图片的中心点
newRect = new_logo.get_rect(center=(320, 200))
# print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小
pos = (newRect[0], newRect[1])
angle += 1
# +++++++++++++++++++++++++++++++++++++
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 # screen.blit(new_logo, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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