Commit a60d7193 by BellCodeEditor

save project

parent 18e18ded
Showing with 12 additions and 4 deletions
...@@ -11,8 +11,10 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -11,8 +11,10 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 new_img = logo_img = pygame.image.load('logo.png') # 下一曲按钮
pos = ()
z = 0 z = 0
new_rect = ()
music_list = [] music_list = []
path = "C:\\Users\\86138\\Desktop\\新建文件夹" path = "C:\\Users\\86138\\Desktop\\新建文件夹"
filelist = os.listdir(path) filelist = os.listdir(path)
...@@ -50,9 +52,15 @@ while True: ...@@ -50,9 +52,15 @@ while True:
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
new_img = pygame.transform.rotate(logo_img,z)
z += 3590
new_rect = new_img.get_rect(center=(320,200))
pos = (new_rect[0],new_rect[1])
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
...@@ -83,12 +91,12 @@ while True: ...@@ -83,12 +91,12 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_img = pygame.transform.rotate(logo_img,z)
z += 350
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_img, (170, 60)) # 中间logo图 screen.blit(new_img, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
......
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