Commit 941f7002 by BellCodeEditor

save project

parent a5560ba9
Showing with 24 additions and 8 deletions
import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片
pygame.display.set_mode(size=(0, 0), flags=0, depth=0)
pygame.display.set_caption("python音乐播放器")
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo图
bgsss = pygame.image.load('G:\\python音乐播放器\\bgt.png')
basic_font = pygame.font.Font('neuropol.ttf', 14) # 字体
b_font = pygame.font.Font('SIMFANG.TTF', 40)
music_list = []
path = "G:\\level3-lesson6-diy2\\music"
path = r"G:\python音乐播放器\music"
music_list = os.listdir(path)
f = os.listdir(path)
num = -1
......@@ -24,6 +26,7 @@ pygame.mixer.music.set_volume(volume) # 音乐播放器音量
click = 0 # 初始点击次数
play_button = stop_img
angle = 0
bfzt = "列表播放"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -40,7 +43,6 @@ while True:
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
......@@ -52,7 +54,7 @@ while True:
else:
pygame.mixer.music.pause()
play_button = play_img
if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
if x > 120 and x < 220 and y > 350 and y < 400 : #上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
......@@ -64,6 +66,16 @@ while True:
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 477 and x < 526 and y > 177 and y < 212 and bfzt == "列表播放" and bfzt != '单曲循环':
bfzt = "单曲循环"
print(bfzt)
elif x > 477 and x < 526 and y > 177 and y < 212 and bfzt == "单曲循环" and bfzt != '列表播放':
print("已经是单曲循环!")
if x > 122 and x < 177 and y > 176 and y < 209 and bfzt == "单曲循环" and bfzt != '列表播放':
bfzt = "列表播放"
print(bfzt)
elif x > 122 and x < 177 and y > 176 and y < 209 and bfzt == "列表播放" and bfzt != '单曲循环':
print("已经是列表播放!")
if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num += 1
if num > len(music_list)-1:
......@@ -77,6 +89,7 @@ while True:
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: # 音乐是否正在播放
if bfzt == "列表播放":
num += 1
if num > len(music_list)-1:
num = 0
......@@ -86,7 +99,9 @@ while True:
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
elif bfzt == "单曲循环":
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() # 播放音乐
# 歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
......@@ -111,7 +126,7 @@ while True:
if play_button == stop_img:
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
......@@ -121,7 +136,7 @@ while True:
screen.blit(scoreSurf, (120,440))
scoreSurf2 = basic_font.render("/" + info2, True, (0, 0, 0))
screen.blit(scoreSurf2, (170,440))
ssss = b_font.render(f[num], True, (0, 0, 0))
screen.blit(ssss,(226,15))
ssss = b_font.render(f[num], True,(0, 0, 0),)
screen.blit(ssss,(40,0))
# 刷新画面
pygame.display.update()
\ No newline at end of file
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