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Commit
8e164ee0
authored
Sep 04, 2021
by
BellCodeEditor
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parent
130b0862
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28 additions
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17 deletions
my_music.py
my_music.py
View file @
8e164ee0
...
@@ -2,6 +2,7 @@ import pygame
...
@@ -2,6 +2,7 @@ import pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
...
@@ -13,13 +14,15 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
...
@@ -13,13 +14,15 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
music_list
=
[]
path
=
"C:
\\
Users
\
huawei
\\
Desktop
\\
level3-lesson6-diy1"
path
=
"C:
\\
Users
\\
bellcode
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
num
=
-
1
music_list
=
[]
for
i
in
filelist
:
for
i
in
filelist
:
if
i
[
-
4
:]
==
".
wav"
or
i
[
-
4
:]
==
".ogg
"
:
if
i
[
-
4
:]
==
".
ogg"
or
i
[
-
4
:]
==
".wav
"
:
music_list
.
append
(
i
)
music_list
.
append
(
i
)
num
=
-
1
angle
=
0
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
click
=
0
...
@@ -31,12 +34,12 @@ while True:
...
@@ -31,12 +34,12 @@ while True:
exit
()
exit
()
# 按键,控制声音大小
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_
w
:
if
event
.
key
==
locals
.
K_
UP
:
volume
+=
0.1
volume
+=
0.1
if
volume
>
1
:
if
volume
>
1
:
volume
=
1
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_
s
:
if
event
.
key
==
locals
.
K_
DOWN
:
volume
-=
0.1
volume
-=
0.1
if
volume
<
0
:
if
volume
<
0
:
volume
=
0
volume
=
0
...
@@ -45,6 +48,7 @@ while True:
...
@@ -45,6 +48,7 @@ while True:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
# 左击
if
event
.
button
==
1
:
# 左击
x
,
y
=
event
.
pos
x
,
y
=
event
.
pos
# print(event.pos)
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 播放按钮
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 播放按钮
click
+=
1
click
+=
1
if
click
%
2
==
0
:
if
click
%
2
==
0
:
...
@@ -53,23 +57,19 @@ while True:
...
@@ -53,23 +57,19 @@ while True:
else
:
else
:
play_button
=
play_img
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
450
:
num
+=
1
pygame
.
mixer
.
music
.
stop
()
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
if
click
%
2
==
0
:
click
+=
2
click
+=
2
else
:
else
:
click
+=
1
click
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
4
00
:
# 上一曲
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
4
50
:
num
-=
1
num
-=
1
if
num
<
0
:
if
num
<
0
:
num
=
len
(
music_list
)
-
1
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
if
click
%
2
==
0
:
...
@@ -81,14 +81,24 @@ while True:
...
@@ -81,14 +81,24 @@ while True:
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# +++++++++++++++++++++++++++++++++++++
# 旋转图片(注意:这里要搞一个新变量,存储旋转后的图片)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
# 校正旋转图片的中心点
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
# print(newRect) # rect(170, 65, 300, 270) 左上角坐标、图片大小
pos
=
(
newRect
[
0
],
newRect
[
1
])
angle
+=
1
# +++++++++++++++++++++++++++++++++++++
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
# screen.blit(new_logo, (170, 60)) # 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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