Commit 8e07e738 by BellCodeEditor

save project

parent 87966f8d
...@@ -2,10 +2,10 @@ import pygame ...@@ -2,10 +2,10 @@ import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init() # 初始化 pygame.init()
# 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
...@@ -14,22 +14,22 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -14,22 +14,22 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\Administrator\\Desktop\\tast"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i) music_list.append(i)
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume)
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_w:
volume += 0.1 volume += 0.1
...@@ -43,9 +43,9 @@ while True: ...@@ -43,9 +43,9 @@ while True:
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击 if event.button == 1:
x, y = event.pos x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 if x > 270 and x < 370 and y > 350 and y < 450:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -53,7 +53,7 @@ while True: ...@@ -53,7 +53,7 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 if x > 420 and x < 520 and y > 350 and y < 400:
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
num = 0 num = 0
...@@ -65,7 +65,7 @@ while True: ...@@ -65,7 +65,7 @@ while True:
else: else:
click += 1 click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list) - 1
...@@ -83,12 +83,12 @@ while True: ...@@ -83,12 +83,12 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
# 绘制画面 angle += 1
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350))
# 刷新画面
pygame.display.update() pygame.display.update()
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