Commit 85ca5aa2 by BellCodeEditor

save project

parent 349f0c91
Showing with 88 additions and 48 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init()
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo
basic_font = pygame.font.Font('neuropol.ttf',14)
music_list = [] music_list = []
path = "C:\\Users\\Administrator\\Desktop\\tast" path = "C:\\Users\\玛酷1\\Desktop\\tf\\"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1
for i in filelist: for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg": if i[-5:] == ".flac" or i[-4:] == ".mp3":
music_list.append(i) music_list.append(i)
num = -1
click=0
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume)
click = 0
play_button = stop_img
angle = 0 angle = 0
pygame.mixer.music.set_volume(volume)
play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: if event.button == 1:
x, y = event.pos x,y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: if x > 270 and x < 370 and y > 350 and y < 450:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
play_button = stop_img
else: else:
play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: play_button = play_img
num += 1 if x > 120 and x < 220 and y > 350 and y < 400:
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1 num -= 1
if num < 0: if num < 0:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
click = 0
play_button = stop_img play_button = stop_img
if click % 2 == 0: music1 = pygame.mixer.Sound(path + music_list[num])
click += 2 music_length = music1.get_length()
else: music_length = int(music_length)
click += 1
if x > 420 and x < 520 and y > 350 and y < 400 :
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + music_list[num])
pygame.mixer.music.play()
click = 0
play_button = stop_img
music1 = pygame.mixer.Sound(path + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy()==False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
angle += 1 music1 = pygame.mixer.Sound(path + music_list[num])
screen.blit(bg_img, (0, 0)) music_length = music1.get_length()
screen.blit(play_button, (270, 330)) music_length = int(music_length)
screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350)) play_time = pygame.mixer.music.get_pos()
screen.blit(next_img, (420, 350)) play_time = int(play_time/1000)
pygame.display.update() play_m = play_time // 60
\ No newline at end of file play_s = play_time % 60
info = str(play_m) + ":" + str(play_s)
music_m = music_length // 60
music_s = music_length % 60
if music_s < 10:
music_s = "0" + str(music_s)
info2 = str(music_m) + ":" + str(music_s)
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center = (320,200))
pos = (newRect[0] , newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
scoreSurf = basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2 = basic_font.render(info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
pygame.display.update()
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