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Commit
7abf6f52
authored
Dec 25, 2021
by
BellCodeEditor
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parent
2f0bb205
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1 changed file
with
19 additions
and
1 deletions
my_music.py
my_music.py
View file @
7abf6f52
...
@@ -75,8 +75,12 @@ while True:
...
@@ -75,8 +75,12 @@ while True:
num
=
len
(
music_list
)
-
1
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
music
.
Sound
(
path
+
'
\\
'
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
play_button
=
stop_img
play_button
=
stop_img
if
click
%
2
==
0
:
if
click
%
2
==
0
:
click
+=
2
click
+=
2
else
:
else
:
click
+=
1
click
+=
1
...
@@ -87,13 +91,24 @@ while True:
...
@@ -87,13 +91,24 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
'
\\
'
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
0
)
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_m
=
play_time
//
60
play_s
=
play_time
%
60
play_s
=
play_time
%
60
if
play_s
<
10
:
play_s
=
'0'
+
str
(
play_s
)
info
=
str
(
play_m
)
+
':'
+
str
(
play_s
)
info
=
str
(
play_m
)
+
':'
+
str
(
play_s
)
music_m
=
music_length
//
60
music_s
=
music_length
%
60
if
music_s
<
10
:
music_s
=
'0'
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
':'
+
str
(
music_s
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
q
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
q
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
...
@@ -108,5 +123,7 @@ while True:
...
@@ -108,5 +123,7 @@ while True:
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
p
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
p
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
p
,(
120
,
440
))
screen
.
blit
(
p
,(
120
,
440
))
p2
=
basic_font
.
render
(
'/'
+
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
p2
,(
170
,
440
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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