Commit 4d143434 by BellCodeEditor

auto save

parent 130b0862
Showing with 42 additions and 4 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((420,520))
music1 = pygame.mixer.Sound("歌曲1.wav")
music2 = pygame.mixer.Sound("歌曲2.wav")
music1.play()
music2.play()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
...@@ -14,7 +14,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -14,7 +14,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "c:\\Users\\EDZ\\Desktop\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -24,6 +24,8 @@ volume = 0.2 ...@@ -24,6 +24,8 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,6 +55,7 @@ while True: ...@@ -53,6 +55,7 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
pygame = pygame.mixer
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲 if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
...@@ -84,11 +87,34 @@ while True: ...@@ -84,11 +87,34 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time % 60
if play_s < 10:
play_s = '0'+str(play_s)
info1 = str(play_m)+':'+str(play_s)
music_m = muisc_length//60
music_s = muisc_length%60
if music_s < 10:
music_s = '0'+str(music_s)
info2 = str(music_m)+':'+str(music_s)
new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center = (320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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