Commit 4853d95b by BellCodeEditor

auto save

parent 130b0862
Showing with 143 additions and 14 deletions
...@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font("neuropol.ttf",18)
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "E:\\music\\test"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -24,11 +25,13 @@ volume = 0.2 ...@@ -24,11 +25,13 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_w:
...@@ -45,7 +48,7 @@ while True: ...@@ -45,7 +48,7 @@ while True:
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击 if event.button == 1: # 左击
x, y = event.pos x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮 if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -53,10 +56,11 @@ while True: ...@@ -53,10 +56,11 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
if num > len(music_list) - 1: num -= 1
num = 0 if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
...@@ -64,11 +68,15 @@ while True: ...@@ -64,11 +68,15 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num -= 1 num += 1
if num < 0: if num > len(music_list) - 1:
num = len(music_list) - 1 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
...@@ -76,19 +84,58 @@ while True: ...@@ -76,19 +84,58 @@ while True:
click += 2 click += 2
else: else:
click += 1 click += 1
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False: # 音乐是否在播放
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num]) # 加载本地音乐需要路径加歌曲名
pygame.mixer.music.play() pygame.mixer.music.play() # 播放音乐
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\"+music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
# 歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time // 60
play_s = play_time % 60
if play_s < 10:
play_s = "0"+str(play_s)
info1 = str(play_m)+":"+str(play_s)
# 歌曲的时间长度
play_m = music_length // 60
play_s = music_length % 60
if play_s < 10:
play_s = "0"+str(play_s)
info2 = str(play_m)+":"+str(play_s)
# 旋转后的唱盘图片
new_logo = pygame.transform.rotate(logo_img,angle) # angle正数,逆时针,负数,顺时针
newRect = new_logo.get_rect(center=(320,200)) # 移动new_logo的坐标,将它的中心点移到(x,y)的位置,并返回一个元组,四个参数
pos = (newRect[0],newRect[1])
#print(newRect) # 前两个参数是左上角的坐标位置,后面两个是图片的大小。
if play_button == stop_img:
angle+=2
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图,渲染图片是根据左上角旋转,位置由中心点决定
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 绘制时间进度
text1 = my_font.render(info1,True,(225,250,215))
screen.blit(text1,(120,440))
text2 = my_font.render("/"+info2,True,(0,0,0))
screen.blit(text2,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
#music_list = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg'] # 歌单列表
music_list = []
path = r'C:\Users\WangTian\Desktop\test' # 路径
filelist = os.listdir(path) # 以列表的形式返回当前文件下的所有目录
for i in filelist:
if i[-4:] == '.wav' or i[-4:] == '.ogg': # 用切片找到满足条件的音频文件
music_list.append(i) # 将需要的文件名添加到列表里
volume = 0.8
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
num = -1
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume>1:
volume = 1
pygame.mixer.music.set_volume(volume) # 音乐播放器音量
if event.key == locals.K_DOWN:
volume -= 0.1
if volume<0:
volume = 0
pygame.mixer.music.set_volume(volume) # 音乐播放器音量
if event.type == locals.MOUSEBUTTONDOWN: # 鼠标点击事件
if event.button == 1:
x,y = event.pos
if x > 270 and x < 370 and y >350 and y < 450: # 设置鼠标点击范围
click += 1
if click % 2 == 0:
pygame.mixer.music.unpause()
play_button = stop_img # 点击可暂停图片
else:
pygame.mixer.music.pause()
play_button = play_img # 点击可播放图片
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num]) # 加载音频文件,如果是本地文件夹就要添加上路径。
pygame.mixer.music.play() # 播放音乐
click = 0
play_button = stop_img
if pygame.mixer.music.get_busy() == False: # 布尔值检测音乐是否在播放
num += 1
if num > len(filelist)-1:
num = 0
pygame.mixer.music.load(path+'\\'+music_list[num]) # 加载音频文件,如果是本地文件夹就要添加上路径。
pygame.mixer.music.play() # 播放音乐
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
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