Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson6_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
4853d95b
authored
May 23, 2021
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
130b0862
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
143 additions
and
14 deletions
my_music.py
test.py
my_music.py
View file @
4853d95b
...
@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
music_list
=
[]
music_list
=
[]
path
=
"
C:
\\
Users
\\
bellcode
\\
Desktop
\\
test"
path
=
"
E:
\\
music
\\
test"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
num
=
-
1
num
=
-
1
for
i
in
filelist
:
for
i
in
filelist
:
...
@@ -24,11 +25,13 @@ volume = 0.2
...
@@ -24,11 +25,13 @@ volume = 0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
click
=
0
play_button
=
stop_img
play_button
=
stop_img
angle
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
# 按键,控制声音大小
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_w
:
if
event
.
key
==
locals
.
K_w
:
...
@@ -45,7 +48,7 @@ while True:
...
@@ -45,7 +48,7 @@ while True:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
# 左击
if
event
.
button
==
1
:
# 左击
x
,
y
=
event
.
pos
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 播放按钮
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 播放按钮
click
+=
1
click
+=
1
if
click
%
2
==
0
:
if
click
%
2
==
0
:
play_button
=
stop_img
play_button
=
stop_img
...
@@ -53,10 +56,11 @@ while True:
...
@@ -53,10 +56,11 @@ while True:
else
:
else
:
play_button
=
play_img
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
num
+=
1
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
if
num
>
len
(
music_list
)
-
1
:
num
-=
1
num
=
0
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
...
@@ -64,11 +68,15 @@ while True:
...
@@ -64,11 +68,15 @@ while True:
click
+=
2
click
+=
2
else
:
else
:
click
+=
1
click
+=
1
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上
一曲
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下
一曲
num
-
=
1
num
+
=
1
if
num
<
0
:
if
num
>
len
(
music_list
)
-
1
:
num
=
len
(
music_list
)
-
1
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
...
@@ -76,19 +84,58 @@ while True:
...
@@ -76,19 +84,58 @@ while True:
click
+=
2
click
+=
2
else
:
else
:
click
+=
1
click
+=
1
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
# 音乐是否在播放
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
# 加载本地音乐需要路径加歌曲名
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 播放音乐
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
# 歌曲播放进度时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_s
=
play_time
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info1
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
# 歌曲的时间长度
play_m
=
music_length
//
60
play_s
=
music_length
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info2
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
# 旋转后的唱盘图片
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
# angle正数,逆时针,负数,顺时针
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
# 移动new_logo的坐标,将它的中心点移到(x,y)的位置,并返回一个元组,四个参数
pos
=
(
newRect
[
0
],
newRect
[
1
])
#print(newRect) # 前两个参数是左上角的坐标位置,后面两个是图片的大小。
if
play_button
==
stop_img
:
angle
+=
2
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图,渲染图片是根据左上角旋转,位置由中心点决定
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 绘制时间进度
text1
=
my_font
.
render
(
info1
,
True
,(
225
,
250
,
215
))
screen
.
blit
(
text1
,(
120
,
440
))
text2
=
my_font
.
render
(
"/"
+
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text2
,(
180
,
440
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
test.py
0 → 100644
View file @
4853d95b
import
pygame
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
#music_list = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg'] # 歌单列表
music_list
=
[]
path
=
r'C:\Users\WangTian\Desktop\test'
# 路径
filelist
=
os
.
listdir
(
path
)
# 以列表的形式返回当前文件下的所有目录
for
i
in
filelist
:
if
i
[
-
4
:]
==
'.wav'
or
i
[
-
4
:]
==
'.ogg'
:
# 用切片找到满足条件的音频文件
music_list
.
append
(
i
)
# 将需要的文件名添加到列表里
volume
=
0.8
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
num
=
-
1
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 音乐播放器音量
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 音乐播放器音量
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 鼠标点击事件
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 设置鼠标点击范围
click
+=
1
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
unpause
()
play_button
=
stop_img
# 点击可暂停图片
else
:
pygame
.
mixer
.
music
.
pause
()
play_button
=
play_img
# 点击可播放图片
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
# 加载音频文件,如果是本地文件夹就要添加上路径。
pygame
.
mixer
.
music
.
play
()
# 播放音乐
click
=
0
play_button
=
stop_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
# 布尔值检测音乐是否在播放
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
# 加载音频文件,如果是本地文件夹就要添加上路径。
pygame
.
mixer
.
music
.
play
()
# 播放音乐
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment