Commit 441a9b6b by BellCodeEditor

auto save

parent 130b0862
Showing with 58 additions and 12 deletions
......@@ -12,19 +12,21 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
filelist = os.listdir(path)
#加载字体
basic_font=pygame.font.Font('neuropol.ttf',14)
music_list = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
# path = "C:\\Users\\bellcode\\Desktop\\test"
# filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
# for i in filelist:
# if i[-4:] == ".wav" or i[-4:] == ".ogg":
# music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
#设置旋转的角度angle
angle=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -57,8 +59,12 @@ while True:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
#pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load( music_list[num])
pygame.mixer.music.play()
music1=pygame.mixer.Sound(music_list[num])
music1_len=music1.get_length()
music1_len=int(music1_len)
play_button = stop_img
if click % 2 == 0:
click += 2
......@@ -69,8 +75,12 @@ while True:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
#pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load( music_list[num])
pygame.mixer.music.play()
music1=pygame.mixer.Sound(music_list[num])
music1_len=music1.get_length()
music1_len=int(music1_len)
play_button = stop_img
if click % 2 == 0:
click += 2
......@@ -81,14 +91,49 @@ while True:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
#pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load( music_list[num])
pygame.mixer.music.play()
music1=pygame.mixer.Sound(music_list[num])
music1_len=music1.get_length()
music1_len=int(music1_len)
#歌曲播放进度时间
play_time=pygame.mixer.music.get_pos()
#转换成以秒为单位
play_time=int(play_time/1000)
play_m=play_time//60
play_s=play_time%60
if play_s<10:
play_s='0'+str(play_s)
info=str(play_m)+':'+str(play_s)
music_m=music1_len//60
music_s=music1_len%60
if music_s<10:
music_s='0'+str(music_s)
info2="/"+str(music_m)+':'+str(music_s)
#旋转图片
new_logo=pygame.transform.rotate(logo_img,angle)
newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1])
if play_button==stop_img:
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf=basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2=basic_font.render(info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
# 刷新画面
pygame.display.update()
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