Commit 3ac3b61b by BellCodeEditor

save project

parent a51318ae
Showing with 33 additions and 13 deletions
......@@ -12,7 +12,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font("neuropol.ttf",14)
music_list = []
path = "C:\\Users\\小米\\Desktop"
filelist = os.listdir(path)
......@@ -59,13 +59,14 @@ while True:
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
click = 0
music1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
......@@ -73,11 +74,10 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
click = 0
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
......@@ -85,6 +85,22 @@ while True:
print(num)
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time%60
if play_s < 10:
play_s = '0'+str(play_s)
info = str(play_m)+':'+str(play_s)
music_m = music_length//60
music_s = music_length%60
if music_s < 10:
music_s = "0"+str(music_s)
info2 = str(music_m)+":"+str(music_s)
new_logo = pygame.transform.rotate(logo_img, angle)
newrect = new_logo.get_rect(center=(320,200))
pos = (newrect[0],newrect[1])
......@@ -94,6 +110,9 @@ while True:
screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
screen.blit(new_logo,pos)
screen.blit(next_img, (420, 350))
score = basic_font.render(info,True,(255,255,255))
screen.blit(score,(120,440))
score2 = basic_font.render("/"+info2,True,(255,255,255))
screen.blit(score2,(170,440))
pygame.display.update()
\ No newline at end of file
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