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Commit
31b34b88
authored
Jun 18, 2022
by
BellCodeEditor
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with
32 additions
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10 deletions
my_music.py
my_music.py
View file @
31b34b88
import
pygame
import
pygame
,
os
from
pygame
import
locals
import
os
ftype
=
[
'.mp3'
,
'.ogg'
,
'.wav'
]
angle
=
0
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
...
...
@@ -14,11 +14,11 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
music_list
=
[]
path
=
"C:
\\
Users
\\
bellcode
\\
Desktop
\\
test"
path
=
"C:
\\
Users
\\
HD
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
if
i
[
-
4
:]
in
ftype
:
music_list
.
append
(
i
)
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
...
...
@@ -83,12 +83,33 @@ while True:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
play_time
//
1000
pt_m
=
play_time
//
60
pt_s
=
play_time
%
60
ms_m
=
music_len
//
60
ms_s
=
music_len
%
60
if
pt_s
<
10
:
info
=
str
(
pt_m
)
+
':0'
+
str
(
pt_s
)
else
:
info
=
str
(
pt_m
)
+
':'
+
str
(
pt_s
)
if
ms_s
<
10
:
info2
=
str
(
ms_m
)
+
':0'
+
str
(
ms_s
)
else
:
info2
=
str
(
ms_m
)
+
':'
+
str
(
ms_s
)
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
scSurf
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scSurf
,(
120
,
440
))
scSurf2
=
basic_font
.
render
(
'/'
+
info2
,
True
,(
96
,
96
,
96
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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