Commit 29c0f3c2 by BellCodeEditor

save project

parent 130b0862
Showing with 51 additions and 2 deletions
......@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font=pygame.font.Font('neuropol.ttf',20) # 加载文字对象
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
path = "C:\\Users\\huawei\\Desktop\\test"
filelist = os.listdir(path)
num = -1
for i in filelist:
......@@ -25,6 +26,8 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,6 +63,10 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
# 加载音乐,创造一个声音对象
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
# 获取音乐长度,以秒为单位
music_length=int(music1.get_length())
if click % 2 == 0:
click += 2
else:
......@@ -72,6 +79,10 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
# 加载音乐,创造一个声音对象
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
# 获取音乐长度,以秒为单位
music_length=int(music1.get_length())
if click % 2 == 0:
click += 2
else:
......@@ -83,12 +94,49 @@ while True:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
# 加载音乐,创造一个声音对象
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
# 获取音乐长度,以秒为单位
music_length=int(music1.get_length())
# 歌曲播放进度时间
play_time=pygame.mixer.music.get_pos()
# 展示秒数的换算
play_time=int(play_time/1000)
# 分
play_m=play_time//60
# 秒
play_s=play_time%60
if play_s < 10:
play_s="0" + str(play_s)
info=str(play_m) + ":" + str(play_s)
# 总时长
music_m=music_length//60
music_s=music_length%60
if music_s < 10:
music_s="0" + str(music_s)
info2=str(music_m) + ":" + str(music_s)
# 图片旋转
new_logo=pygame.transform.rotate(logo_img,angle)
# 返回一个元祖:前两个数值代表左上角数值,后两个数值代表图片大小
new_rect=new_logo.get_rect(center=(320,200))
pos=(new_rect[0],new_rect[1])
if play_button==stop_img:
angle+=0.5
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 歌曲进度的字体渲染
scoreSurf=my_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
#加载总时长的渲染
scoreSurf2=my_font.render("/"+info2,True,(0,0,0))
screen.blit(scoreSurf2,(200,440))
# 刷新画面
pygame.display.update()
\ No newline at end of file
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