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Commit
29c0f3c2
authored
Jan 23, 2021
by
BellCodeEditor
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parent
130b0862
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1 changed file
with
51 additions
and
2 deletions
my_music.py
my_music.py
View file @
29c0f3c2
...
...
@@ -12,9 +12,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
20
)
# 加载文字对象
music_list
=
[]
path
=
"C:
\\
Users
\\
bellcode
\\
Desktop
\\
test"
path
=
"C:
\\
Users
\\
huawei
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
for
i
in
filelist
:
...
...
@@ -25,6 +26,8 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click
=
0
play_button
=
stop_img
angle
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -60,6 +63,10 @@ while True:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
# 加载音乐,创造一个声音对象
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
# 获取音乐长度,以秒为单位
music_length
=
int
(
music1
.
get_length
())
if
click
%
2
==
0
:
click
+=
2
else
:
...
...
@@ -72,6 +79,10 @@ while True:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
# 加载音乐,创造一个声音对象
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
# 获取音乐长度,以秒为单位
music_length
=
int
(
music1
.
get_length
())
if
click
%
2
==
0
:
click
+=
2
else
:
...
...
@@ -83,12 +94,49 @@ while True:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 加载音乐,创造一个声音对象
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
# 获取音乐长度,以秒为单位
music_length
=
int
(
music1
.
get_length
())
# 歌曲播放进度时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
# 展示秒数的换算
play_time
=
int
(
play_time
/
1000
)
# 分
play_m
=
play_time
//
60
# 秒
play_s
=
play_time
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
# 总时长
music_m
=
music_length
//
60
music_s
=
music_length
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
# 图片旋转
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
# 返回一个元祖:前两个数值代表左上角数值,后两个数值代表图片大小
new_rect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
new_rect
[
0
],
new_rect
[
1
])
if
play_button
==
stop_img
:
angle
+=
0.5
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 歌曲进度的字体渲染
scoreSurf
=
my_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
#加载总时长的渲染
scoreSurf2
=
my_font
.
render
(
"/"
+
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
scoreSurf2
,(
200
,
440
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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