Commit 24cb1631 by BellCodeEditor

save project

parent 130b0862
Showing with 23 additions and 2 deletions
...@@ -13,8 +13,10 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -13,8 +13,10 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
neuropol = pygame.font.Font('neuropol.ttf',14)
music_list = [] music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test" path = "C:\\Users\\Administrator\\Desktop\\存放处"
filelist = os.listdir(path) filelist = os.listdir(path)
num = -1 num = -1
for i in filelist: for i in filelist:
...@@ -25,6 +27,8 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量 ...@@ -25,6 +27,8 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
axx = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -77,6 +81,18 @@ while True: ...@@ -77,6 +81,18 @@ while True:
else: else:
click += 1 click += 1
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60
play_s = play_time%60
inot = str(play_m) + ':' + str(play_s)
if click % 2 == 0:
asdwwwsx = pygame.transform.rotate(logo_img,axx)
prosea = asdwwwsx.get_rect(center=(320,200))
axx -= 1
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
if num > len(music_list)-1: if num > len(music_list)-1:
...@@ -87,8 +103,12 @@ while True: ...@@ -87,8 +103,12 @@ while True:
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(asdwwwsx, prosea) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
scosssd = neuropol.render(inot,True,(250,250,250))
screen.blit(scosssd,(120,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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