Commit 1f1a0fc6 by BellCodeEditor

save project

parent 502368fc
Showing with 24 additions and 6 deletions
...@@ -59,6 +59,9 @@ while True: ...@@ -59,6 +59,9 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_lenght=music1.get_lenght()
music_lenght=int(music_lenght)
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
...@@ -71,6 +74,9 @@ while True: ...@@ -71,6 +74,9 @@ while True:
num = len(music_list) - 1 num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_lenght=music1.get_lenght()
music_lenght=int(music_lenght)
play_button = stop_img play_button = stop_img
if click % 2 == 0: if click % 2 == 0:
click += 2 click += 2
...@@ -83,20 +89,33 @@ while True: ...@@ -83,20 +89,33 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+"\\"+music_list[num])
music_lenght=music1.get_lenght()
music_lenght=int(music_lenght)
new_logo = pygame.transform.rotate(logo_img, angle) new_logo = pygame.transform.rotate(logo_img, angle)
newRect=new_logo.get_rect(center=(320,200)) newRect=new_logo.get_rect(center=(320,200))
pos=(newRect[0],newRect[1]) pos=(newRect[0],newRect[1])
angle += 1 angle += 1
play_time=pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000) play_time=int(play_time/1000)
if music_s<10:
play_m=play_time//60 play_m=play_time//60
play_s=play_time%60 play_s=play_time%60
info=strplay_m)+":"+str(play_s) music_s="0"+str(music_s)
info2=str(music_m)+":"+str(music_s)
play_m=play_time//60
play_s=play_time%60
music_s="0"+str(music_s)
info2=str(music_m)+":"+str(music_s)
screen.blit(bg_img, (0, 0)) screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330)) screen.blit(play_button, (270, 330))
screen.blit(logo_img, (170, 60)) screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350)) screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) screen.blit(next_img, (420, 350))
pygame.display.update()
pygame.display.update()
\ No newline at end of file
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