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Commit
7f22903f
authored
a year ago
by
BellCodeEditor
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parent
f862ee32
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1 changed file
with
27 additions
and
19 deletions
my_music.py
my_music.py
View file @
7f22903f
...
@@ -5,6 +5,7 @@ import os
...
@@ -5,6 +5,7 @@ import os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
FPS
=
pygame
.
time
.
Clock
()
# 载入图片、资源
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
...
@@ -17,6 +18,7 @@ music_list=[]
...
@@ -17,6 +18,7 @@ music_list=[]
volume
=
0.2
volume
=
0.2
path
=
"C:
\\
Users
\\
dell
\\
Desktop
\\
test"
path
=
"C:
\\
Users
\\
dell
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
music_list
=
[]
for
i
in
filelist
:
for
i
in
filelist
:
if
i
[
-
4
:]
==
".mp3"
or
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
if
i
[
-
4
:]
==
".mp3"
or
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
music_list
.
append
(
i
)
music_list
.
append
(
i
)
...
@@ -48,7 +50,7 @@ while True:
...
@@ -48,7 +50,7 @@ while True:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 次数增加
# 次数增加
click
+=
1
click
+=
1
if
click
%
2
==
0
:
if
click
%
2
==
0
:
...
@@ -57,22 +59,26 @@ while True:
...
@@ -57,22 +59,26 @@ while True:
else
:
else
:
play_button
=
play_img
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
450
:
num
-=
1
pygame
.
mixer
.
music
.
stop
()
if
num
<
0
:
play_bytton
=
stop_img
num
=
len
(
music_list
)
-
1
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
click
+=
2
pygame
.
mixer
.
music
.
play
()
else
:
play_button
=
stop_img
click
+=
1
click
=
0
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
450
:
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
-=
1
num
+=
1
if
num
<
0
:
if
num
>
len
(
music_list
)
-
1
:
num
=
len
(
music_list
)
-
1
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
click
=
0
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
...
@@ -81,10 +87,11 @@ while True:
...
@@ -81,10 +87,11 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
-
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
pos
=
(
newRect
[
0
],
newRect
[
1
])
angle
+=
1
if
play_button
==
stop_img
:
angle
+=
1
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
...
@@ -93,3 +100,4 @@ while True:
...
@@ -93,3 +100,4 @@ while True:
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
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