Commit f862ee32 by BellCodeEditor

save project

parent 0e3f2a39
import pygame import pygame
import os
from pygame import locals from pygame import locals
num=-1 import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -15,14 +15,19 @@ logo_img = pygame.image.load('logo.png') # 下一曲按钮 ...@@ -15,14 +15,19 @@ logo_img = pygame.image.load('logo.png') # 下一曲按钮
#music_list=["Bygone Bumps.mp3","Herobrine's Life.mp3","歌曲4.mp3"] #music_list=["Bygone Bumps.mp3","Herobrine's Life.mp3","歌曲4.mp3"]
music_list=[] music_list=[]
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 path="C:\\Users\\dell\\Desktop\\test"
click = 0
path="E:\\歌曲"
filelist=os.listdir(path) filelist=os.listdir(path)
play_button = stop_img
for i in filelist: for i in filelist:
if i[-4:] ==".mp3" or i[-4:]==".ogg": if i[-4:] ==".mp3" or i[-4:]==".ogg" or i[-4:]==".wav":
music_list.append(i) music_list.append(i)
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,33 +57,38 @@ while True: ...@@ -52,33 +57,38 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x>120 and x<220 and y>350 and y<400: if x > 120 and x < 220 and y > 350 and y < 400:
num=num-1 num -= 1
if num>0: if num < 0:
num=len(music_list) -1 num=len(music_list) -1
pygame.mixer.music.load(path+"\\"+music_list[num]) pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
click=0
play_button=stop_img play_button=stop_img
if x>420 and x<520 and y>350 and y<400: click=0
num=num+1 if x > 420 and x < 520 and y > 350 and y < 400:
if num>len(music_list)-1: num += 1
num=0 if num > len(music_list)-1:
num=0
pygame.mixer.music.load(path+"\\"+music_list[num]) pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
click=0
play_button=stop_img play_button=stop_img
click=0
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num=num+1 num += 1
if num>len(music_list)-1: if num>len(music_list)-1:
num=0 num=0
pygame.mixer.music.load(music_list[num]) pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320, 200))
pos = (newRect[0], newRect[1])
angle += 1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
......
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