Commit 6b0e655a by BellCodeEditor

auto save

parent dd67cbbb
Showing with 62 additions and 39 deletions
import pygame import pygame
import os
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
click = 0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
...@@ -12,59 +10,83 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -12,59 +10,83 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲 logo_img = pygame.image.load('logo.png') # 下一曲按钮
#pygame.mixer.music.("歌曲2".wav)
volum = 0.2 # 载入音乐
music_list=[] volume = 0.2
pant = 'C:\\Users\\yang\\Music' x = 0
fiielist = os.listdir(pant) y = 0
for i in fiielist: num = -1
if i[-4:] == ".mp3": music_list = []
path = 'C:\\Users\\嘉宁\\Desktop\\test'
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i) music_list.append(i)
num=-1 pygame.mixer.music.set_volume(volume) # 初始播放音量
pygame.mixer.music.set_volume(volum) click = 0
play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
x,y = event.pos click += 1
if x > 270 and x <370 and y > 350 and y < 450: if event.button == 1:
click += 1 x,y=event.pos
if click % 2 == 0: if x > 270 and x < 370 and y > 350 and y < 450:
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: if x > 420 and x < 520 and y > 350 and y < 400:
play_button = play_img num += 1
pygame.mixer.music.pause() if num > len(music_list)-1:
if x > 120 and x < 220 and y > 350 and y <400: num = 0
num -= 1 pygame.mixer.music.load(path+'\\'+music_list[num])
if num < 0 pygame.mixer.music.play()
num = len(music_list) - 1 play_button = stop_img
pygame.mixer.music.load(pant+"\\"+music_list[num]) pygame.mixer.music.unpause()
pygame.mixer.music.play()
click =0
play_button = stop_img
if pygame.mixer.music.get_busy()==False:
num += 1
if num > len (music_list)-1:
num =0
pygame.mixer.music.load(pant+"\\"+music_list[num])
pygame.mixer.music.play()
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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