Commit 13988172 by BellCodeEditor

save project

parent 444a2ca1
Showing with 17 additions and 11 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
...@@ -12,8 +13,15 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,8 +13,15 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
filelist = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg'] # 音乐
num = -1 music_list = []
path = "C:\\Users\\HUAWEI\\Desktop\\test"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".ogg" or i[-4:] == ".mp3" or i[-4:] == ".wav":
music_list.append(i)
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
...@@ -36,12 +44,10 @@ while True: ...@@ -36,12 +44,10 @@ while True:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: if event.button == 1: # 左击
x,y = event.pos x, y = event.pos
if x>270 and x<370 and y>350 and y<450: if x > 270 and x < 370 and y > 350 and y < 450:
# 次数增加
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -54,9 +60,9 @@ while True: ...@@ -54,9 +60,9 @@ while True:
num += 1 num += 1
if num > len(filelist)-1: if num > len(filelist)-1:
num = 0 num = 0
pygame.mixer.music.load(filelist[num]) print(num)
pygame.mixer.music.load(path+"\\"+ music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
...@@ -65,5 +71,4 @@ while True: ...@@ -65,5 +71,4 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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