Commit acd83a9a by BellCodeEditor

save project

parent c1d39ec9
Showing with 55 additions and 35 deletions
import pygame
import os
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
pygame.init() # 初始化
# 创建窗口640,480
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
......@@ -11,53 +11,72 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
path=r'C\Users\Administrator\Documents\pygame_lesson5_diy2\test'
if
num=-1
volume=0.2
click=0
pygame.mixer.music.set_volume(volume)
mode=play_img
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 音乐
music_list = []
path = r"C:\Users\Administrator\Desktop\test"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i)
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume+=0.2
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume-=0.2
pygame.mixer.music.set_volume(volume)
if volume < 0:
volume=0
pygame.mixer.music.set_volume(volume)
if volume > 1:
volume=1
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y = event.pos
if x > 270 and x < 370 and y > 350 and y <450:
click+=1
if click%2 == 0:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
mode=stop_img
else:
play_button = play_img
pygame.mixer.music.pause()
mode=play_img
if pygame.mixer.music.get_busy()==False:
num+=1
if num > len(music)-1:
num=0
pygame.mixer.music.load(path+'\\'+music[num])
if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
if x > 420 and x <
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(filelist)-1:
num = 0
print(num)
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(mode, (270, 330)) # 暂停按钮
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
pygame.display.update()
\ No newline at end of file
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