Commit acd83a9a by BellCodeEditor

save project

parent c1d39ec9
Showing with 55 additions and 35 deletions
import pygame import pygame
import os
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口640,480
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
...@@ -11,53 +11,72 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -11,53 +11,72 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 下一曲按钮
path=r'C\Users\Administrator\Documents\pygame_lesson5_diy2\test'
if # 音乐
num=-1 music_list = []
volume=0.2 path = r"C:\Users\Administrator\Desktop\test"
click=0 filelist = os.listdir(path)
pygame.mixer.music.set_volume(volume) for i in filelist:
mode=play_img if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i)
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_w: if event.key == locals.K_UP:
volume+=0.2 volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s: if event.key == locals.K_DOWN:
volume-=0.2 volume -= 0.1
pygame.mixer.music.set_volume(volume) if volume < 0:
if volume < 0: volume = 0
volume=0
pygame.mixer.music.set_volume(volume)
if volume > 1:
volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button==1: if event.button == 1: # 左击
x,y = event.pos x, y = event.pos
if x > 270 and x < 370 and y > 350 and y <450: if x > 270 and x < 370 and y > 350 and y < 450:
click+=1 click += 1
if click%2 == 0: if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
mode=stop_img
else: else:
play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
mode=play_img if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
if pygame.mixer.music.get_busy()==False: num -= 1
num+=1 if num < 0:
if num > len(music)-1: num = len(music_list) - 1
num=0 pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.load(path+'\\'+music[num]) pygame.mixer.music.play()
play_button = stop_img
click = 0
if x > 420 and x <
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(filelist)-1:
num = 0
print(num)
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(mode, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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