Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson5_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
4a550402
authored
Mar 12, 2023
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
b64c6b9e
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
26 additions
and
10 deletions
3.mp3
4.mp3
my_music.py
3.mp3
View file @
4a550402
No preview for this file type
4.mp3
View file @
4a550402
No preview for this file type
my_music.py
View file @
4a550402
...
...
@@ -15,17 +15,17 @@ logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐
# 载入音乐
music_list
=
[]
path
=
'C:
\\
Users
\\
Administrator
\\
Desktop
\\
tast
'
path
=
'C:
\\
Users
\\
Administrator
\\
Desktop
\\
新建文件夹
'
filelist
=
os
.
listdir
(
path
)
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".
ogg
"
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".
mp3
"
:
music_list
.
insert
(
-
1
,
i
)
num
=
-
1
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
angle
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -50,32 +50,48 @@ while True:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
if
num
==
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
==
len
(
music_list
):
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
n_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
n_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
newRect
[
0
],
newRect
[
1
]
angle
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
n_logo
,
(
pos
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment