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Commit
2f82c1c1
authored
Sep 25, 2021
by
BellCodeEditor
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lesson5-diy3 (1).py
my_music.py
lesson5-diy3 (1).py
View file @
2f82c1c1
...
@@ -15,7 +15,7 @@ logo_img = pygame.image.load('logo.png') # 下一曲按钮
...
@@ -15,7 +15,7 @@ logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 音乐
# 音乐
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
Desktop
\\
tes
t"
path
=
"C:
\\
Users
\\
hp
\\
Desktop
\\
tex
t"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
for
i
in
filelist
:
for
i
in
filelist
:
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
...
...
my_music.py
0 → 100644
View file @
2f82c1c1
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
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