my_music.py
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import pygame
import os
from pygame import locals
l=os.listdir('C:\\Users\\pc\\Documents\\pygame_lesson5_diy3')
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
m=[]
mun=-1
for i in range(len(l)):
if l[i][-4:]=='.wav' or l[i][-4:]=='.ogg' or l[i][-4:]=='.mp3':
m.append(l[i])
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加
if event.button == 1:
x,y=event.pos
if x>270 and x<350 and y>330 and y<410:
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
# 次数增加
if x>120 and x<220 and y>350 and y<400:
mun-= 1
if mun< 0:
mun=len(m)-1
pygame.mixer.music.load('C:\\Users\\pc\\Documents\\pygame_lesson5_diy3'+'\\'+m[mun])
pygame.mixer.music.play()
play_button = stop_img
click=0
pygame.mixer.music.unpause()
if x>420 and x<520 and y>350 and y<400:
mun+= 1
if mun>len(m)-1:
mun=0
pygame.mixer.music.load('C:\\Users\\pc\\Documents\\pygame_lesson5_diy3'+'\\'+m[mun])
pygame.mixer.music.play()
play_button = stop_img
click=0
pygame.mixer.music.unpause()
if pygame.mixer.music.get_busy() == False:
mun+=1
if mun>len(m)-1:
mun=0
pygame.mixer.music.load('C:\\Users\\pc\\Documents\\pygame_lesson5_diy3'+'\\'+m[mun])
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()