Commit 987793d2 by BellCodeEditor

auto save

parent 757245d9
Showing with 10 additions and 26 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
os.listdir("C:\\Users\\Administrator\\Desktop\\新建文件夹\\ge")
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -14,14 +12,9 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -14,14 +12,9 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list=[] # 载入音乐
path="C:\\Users\\Administrator\\Desktop\\新建文件夹\\ge" pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
filelist=os.listdir(path)
for i in filelist:
if i[-4:]==".ogg"or i[-4:]==".wav":
music_list.append(i)
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
...@@ -46,25 +39,17 @@ while True: ...@@ -46,25 +39,17 @@ while True:
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 次数增加
x,y = event.pos click += 1
if x>270 and x<370 and y>350 and y<450: if click % 2 == 0:
# 次数增加 play_button = stop_img
click += 1 pygame.mixer.music.unpause()
if click % 2 == 0: else:
play_button = stop_img play_button = play_img
pygame.mixer.music.unpause() pygame.mixer.music.pause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(filelist)-1:
num = 0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
...@@ -74,4 +59,3 @@ while True: ...@@ -74,4 +59,3 @@ while True:
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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