Commit 943e32c8 by BellCodeEditor

auto save

parent 5e29e140
Showing with 61 additions and 61 deletions
import pygame
from pygame import locals
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# # 载入图片、资源
# bg_img = pygame.image.load('background.png') # 背景图
# play_img = pygame.image.load('play.png') # 播放按钮
# stop_img = pygame.image.load('stop.png') # 暂停按钮
# last_img = pygame.image.load('last.png') # 上一曲按钮
# next_img = pygame.image.load('next.png') # 下一曲按钮
# logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音
music_list=["歌曲1.wav","歌曲2.wav"]
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
num=-1
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
# # 载入音
# music_list=["歌曲1.wav","歌曲2.wav"]
# volume = 0.2
# pygame.mixer.music.set_volume(volume) # 初始播放音量
# click = 0
# play_button = stop_img
# num=-1
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# exit()
# # 按键,控制声音大小
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_UP:
# volume += 0.1
# if volume > 1:
# volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
# pygame.mixer.music.set_volume(volume)
# if event.key == locals.K_DOWN:
# volume -= 0.1
# if volume < 0:
# volume = 0
# pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
click += 1
if click%2==0:
play_button=stop_img
pygame.mixer.music.unpause()
# if event.type == locals.MOUSEBUTTONDOWN:
# if event.button==1:
# x,y=event.pos
# if x>270 and x<370 and y>350 and y<450:
# click += 1
# if click%2==0:
# play_button=stop_img
# pygame.mixer.music.unpause()
else:
play_button=play_img
pygame.mixer.music.pause()
# else:
# play_button=play_img
# pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
num+=1
if num >len(music_list)-1:
num=0
# if pygame.mixer.music.get_busy() == False:
# num+=1
# if num >len(music_list)-1:
# num=0
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play()
# pygame.mixer.music.load(music_list[num])
# pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
\ No newline at end of file
# # 绘制画面
# screen.blit(bg_img, (0, 0)) # 填充背景
# screen.blit(play_button, (270, 330)) # 暂停按钮
# screen.blit(logo_img, (170, 60)) # 中间logo图
# screen.blit(last_img, (120, 350)) # 上一曲
# screen.blit(next_img, (420, 350)) # 下一曲
# # 刷新画面
# pygame.display.update()
\ No newline at end of file
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