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Commit
943e32c8
authored
3 years ago
by
BellCodeEditor
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my_music.py
my_music.py
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943e32c8
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
#
#
载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
#
bg_img = pygame.image.load('background.png') # 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
#
play_img = pygame.image.load('play.png') # 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
#
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
#
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
#
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
#
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音
#
#
载入音
music_list
=
[
"歌曲1.wav"
,
"歌曲2.wav"
]
#
music_list=["歌曲1.wav","歌曲2.wav"]
volume
=
0.2
#
volume = 0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
#
pygame.mixer.music.set_volume(volume) # 初始播放音量
click
=
0
#
click = 0
play_button
=
stop_img
#
play_button = stop_img
num
=-
1
#
num=-1
while
True
:
#
while True:
for
event
in
pygame
.
event
.
get
():
#
for event in pygame.event.get():
if
event
.
type
==
locals
.
QUIT
:
#
if event.type == locals.QUIT:
exit
()
#
exit()
# 按键,控制声音大小
#
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
#
if event.type == locals.KEYDOWN:
if
event
.
key
==
locals
.
K_UP
:
#
if event.key == locals.K_UP:
volume
+=
0.1
#
volume += 0.1
if
volume
>
1
:
#
if volume > 1:
volume
=
1
#
volume = 1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
pygame.mixer.music.set_volume(volume)
if
event
.
key
==
locals
.
K_DOWN
:
#
if event.key == locals.K_DOWN:
volume
-=
0.1
#
volume -= 0.1
if
volume
<
0
:
#
if volume < 0:
volume
=
0
#
volume = 0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
pygame.mixer.music.set_volume(volume)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
#
if event.type == locals.MOUSEBUTTONDOWN:
if
event
.
button
==
1
:
#
if event.button==1:
x
,
y
=
event
.
pos
#
x,y=event.pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
#
if x>270 and x<370 and y>350 and y<450:
click
+=
1
#
click += 1
if
click
%
2
==
0
:
#
if click%2==0:
play_button
=
stop_img
#
play_button=stop_img
pygame
.
mixer
.
music
.
unpause
()
#
pygame.mixer.music.unpause()
else
:
#
else:
play_button
=
play_img
#
play_button=play_img
pygame
.
mixer
.
music
.
pause
()
#
pygame.mixer.music.pause()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
#
if pygame.mixer.music.get_busy() == False:
num
+=
1
#
num+=1
if
num
>
len
(
music_list
)
-
1
:
#
if num >len(music_list)-1:
num
=
0
#
num=0
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
#
pygame.mixer.music.load(music_list[num])
pygame
.
mixer
.
music
.
play
()
#
pygame.mixer.music.play()
# 绘制画面
# # 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
# screen.blit(bg_img, (0, 0)) # 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
# screen.blit(play_button, (270, 330)) # 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
# screen.blit(logo_img, (170, 60)) # 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
# screen.blit(last_img, (120, 350)) # 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
# # 刷新画面
pygame
.
display
.
update
()
# pygame.display.update()
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